![]() ![]() And if we go into our 3D Space mode and rotate the view, you can see what's happening. So watch what happens, for example, as I pull them forward. And as you can see, we have x, y, and z positions. And we're going to work on the arm right lower. And what I want to do is just work on this area here first. So how do we fix this? In the previous movie, I explained z-depth, z-nudging, all these things exist in a kind of the virtual three-dimensional space that just doesn't exist in Flash, and now we're going to use it, and some of the craziness of Harmony really begins to pay off. As a result of that, I completely destroyed the layer structure, so as you can see all sorts of things have happened. In the previous movie, I nested all of the arms and limbs and so forth in these very nice trial parent hierarchies, and they allow me to use b and shift b to go up, down, and pose the character in a pretty easy-to-use way. ![]()
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March 2023
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